This week I relearned a lesson that every once in awhile I need reminding of; make sure to read instructions and become familiar with your resources before starting a project.
In EDTECH 597 this week, we were asked to design a game or revisit one from a past lesson and integrate it with controls for a Makey Makey. I had the perfect idea for a perimeter game that would draw a rectangle, indicate the length and width, and finally ask the students to input the answer. I had it all programmed and ready to test with the Makey Makey. However, I came to realize that the Makey Makey doesn't come with built in number inputs and Scratch didn't seem to want to let me do what I wanted. So back to the drawing board I went.
In the end I decided to alter a Triangle Classification game that I came across a few weeks ago. I added an additional sprite and set it up so that when the sprite touched either of the three triangle options, it triggered the game to say if the answer was right or wrong. I decided to use this particular because it fits in with an objective that will be covered in Math later in the year with the students.
The big take away this week is that I really should ensure I am familiar with the tools before starting a project. Also, I learned that with a little creativity, projects can be modified to different styles of learning. Some students may just be able to click on the icons as the original program intended but others would surely prefer to smash some Play-Doh to move the icon around the screen. The end goal here is that the students reinforce the concepts that they have been taught in class.
I decided to include both games below. Happy playing.
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