This week in EDTECH 597, I had the opportunity to explore loops on a deeper level. In prior units, I typically used the forever the block. This week, I got to learn about the power of putting in an if/then block inside the forever block. What this essentially does is allow a program to continually watch out for a certain condition to be met. When this happens a new command or order can be initiated.
Take for example my work on the projectormodified. In order have the ball hide, pen go up, score added, and target position changed, I needed to find a way so that when the ball sprite hit the target, the desired changes where implemented. I did this by adding a new bit of code using a if/then block inside the forever block. I used a similar idea for my dragon shooting game as well.
This is a powerful tool and a great concept to learn about as this makes triggering certain conditions that much easier.
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